A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Gaining XP Through Upgrades
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Never compromise your primary win condition just for base XP.
- If you have excess gold, upgrade your level 1 cards to level 6.
- You will run out of gold and cripple your main deck.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Card Rarity | Experience Gained |
|---|---|
| Common Cards | Consistent, reliable progression |
| Valuable Troops | Only donate if you do not use the card |
The Margin of Victory
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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