Defeating Fast Decks in Tower Rush

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Establishing the Rhythm If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand If you have any.

There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.


Fast decks prey entirely on players who panic, over-defend, and leak elixir.


Establishing the Rhythm


If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.


These buildings not only stop the immediate threat but usually survive the encounter, remaining on the board as a massive physical barrier against their next rapid attack.


  • If their Bandit is going to hit your tower once, let it hit.
  • Your building is your lifeline.
  • Maximize the walking distance so both Princess towers can shoot them.

The Double Elixir Deathball


If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.


Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.


Enemy StrategyThe TacticYour Hard Counter
Hog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely
Bridge Spam (P.E. If you adored this informative article and you would want to receive more details about tower rush i implore you to pay a visit to the web page. K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir

Staying Zen


If you refuse to panic, their entire strategy falls apart.


Speed is an illusion if it crashes into an unmovable object.

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