If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.
Nuking the Huts
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
- They do virtually no building damage and are a waste of energy.
- Wait until they place the building before cycling your spell.
- The massive damage radius will guarantee a hit on both targets.
Splash Damage Defenders
The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.
The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
| Counter Unit | Execution |
|---|---|
| The Bowler / Executioner | Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops |
| The Flying Machine | Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air |
Playing Aggressively
You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.
Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.
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