Top Clan War Cards in Tower Rush

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This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.


This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.


Distributing the Magic


Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.


If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.


  • Never waste a versatile card in a highly specialized deck.
  • Put it in the deck that absolutely requires grouping units together (like with an Executioner).
  • If it is an 'Infinite Elixir' war, ditch the small spells entirely and pack all four decks with massive 6-elixir nukes.

Versatile Support Units and Substitutions


Beyond spells, the other major hurdle is replacing key support units, particularly anti-air defenders.


Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.


Deck ConceptThe Rule
Deck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clan
Deck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats

Depth Over Peak


This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.


A true champion can win with any hand they are dealt.



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